In this video, I explain some of the time-saving tricks in Maya that I kind very useful for my CGI work. There’s a lot in there that I think can save you some time too. On top of this list, there’s a fairly hard-to-explain MMB trick in the Maya timeline when animating, and that shall […]
About Ronald Fong
Hey there! I'm a CG Digital Animator, based in Singapore, with a strong foundation of 3D content creation.
This online portfolio showcases my work which largely comprises of 3D Animation, Visual Effects, Character Illustrations, and some other artworks. Hope you'll enjoy your stay here!
Entries by Ronald Fong
Developed this iridescent glass shader in Maya / Redshift based on IG @odddough ‘s request at work. Start with the Redshift “Glass” present. Create a RS Fresnel and remap its values into rainbow hues. Optionally, if you’ve used MASH Color to have varying colorSet values for each part of your geometry like this toy gun […]
I’ve decided to write my own 3D software biography having watched Entagma’s nerd rant on their software biography. It’s interesting, at least to me, that there are many interesting ways of entry into this beautiful world of 3D computer graphics. I’ll also leave my opinions and impressions of the software based on what I last […]
If the product you’re selling involves premium materials, then a 3D CGI commercial is one of the best ways to present your product! Magnified Quality When we create materials in the 3D software, we can zoom extremely close up to the material to showcase the aesthetics and high-quality finish. Great for soft materials such as […]
Here’s a little tool to generate a focus null based on your selected camera. Let me know if there are any bugs because I literally type this in 20mins without checking much! Thanks and cheers! # Author: Ronald Fong # Date: 29 Sep 2021 # Usage: Add this as a shelf tool. With a camera […]
Here’s a tool to add filecache and file nodes to your selected node in SOPs geometry context. At Masonry Studios, we base our Houdini geometry caches and its version on the file name (which contains the version number) and the node name, which is the default in Houdini’s file cache node. However avoid using the […]
DCC Wars Here are some statements I hear all too often: “Maya is the best 3D package. You cannot find any other 3D package that can do the broad spectrum of CGI work it can do for its price point” “Cinema4D is so much easier to pick up than all the other softwares. Everybody should […]
Vellum and RBD both have the newer packaged workflows, and while it’s nifty on their own, I haven’t found a way to set up such that they can mutually affect each other properly in a single simulation. Usually, we’d set this up in a custom dopnet using the multi-solver, but because of the way the […]
Corals, grew them in Houdini FX and rendered in Redshift3D recently. My buddy, Perry wants to have some compositing fun on the render output so I’ve uploaded the files here, in case you’d also want to have a go at comping this! Look at that comp aqua magic! Totally feels underwater! Perry the beast!
Starting a series of renders in Feb/Mar 2020 to do experimental shaders and materials on basic forms, colours and composition. It’s back to basics guys!
I’m an animation director and I specialize in 3D animation and motion design for digital media marketing, advertising, commercials and films.
This online portfolio showcases my work which largely comprises of 3D animation, motion design, storyboarding and visual development for animation.