I have always wanted to take my 3D Mini Cooper S model for an animation ride. The 3D model is done in Maya some time ago and I rigged it for animation for this exercise.
I have already created a still using this set of HDRI and backplates I got from www.hdri-locations.com some time ago.
But a still image was not enough for me :P
I played around with the camera and backplates to give the illusion that it's a real trucking/zooming/panning camera. I feel that some shaders can be improved but I am quite happy with the results. This is a very fun exercise for me. I hope this may inspire some out there who wants to do some photo real animation with their 3D vehicle models and I certainly hope you'll like it ;D
It's fully rendered and composited in High-Definition, so feel free to watch it at 720p resolution! :D
Description: In order to convey the message of "Impossible is Possible" in line with the new Coke Zero Campaign to reach out to youths, our concept revolves around this mighty Coke Zero can which is able to survive all forms of disasters, just as how we youths will be able to overcome the seemingly impossible adversities we face in life! Impossible is possible, just as how it is possible to have real Coke taste and Zero Sugar!
Hello everyone! :D
This animation is created by my buddies and I (Ronald Fong, Lee Yong Yi and Tan Zi Chao) of Channelbox for the Eyeka Asia Coke Zero Video or Animation Competition.
In this production, I worked on mainly on the compositing and editing, look development, developing the ink stroke and fluid visual effects, the cars and buildings modelling and animation and the coke can rig.
I'm glad that Channelbox has matured a lot through this production, in terms of communication, coordination, quality and the possibility of effective online meetings. We are a team!
You may view our work in progress thread here You may view our Eyeka Asia Coke Zero submission here.
The objective of this project is to achieve a reasonable quality match move and also to achieve the same lighting as the original footage.
I know it's not very creative to only do a cube.. I take this as a practice, anyway it's still my initial attempts at matchmoving.
In my opinion, the compositing and lighting is 1000x better than the matchmoving! Hahaha! Can't help it...
I'm quite happy with the result, minimal sliding which I can still improve actually... Just wanted to move on to the lighting and compositing stage :P The grain match adds a lot to the realism. Yay! I'm happy with lighting and compositing too!
Experimenting tracking, lighting and compositing 3D elements with live footage. My first attempt at feature tracking, so we might spot some sliding in this footage. Promise to do something more interesting :)