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Car Rendering
Final Test Render:  Final Lighting Setup:  Received 3D Model:  3D Shading, Lighting and Rendering I did for my friend, Ling Wei. He is really passionate about 3D modelling. If I'm not wrong, this is his first 3D car model! It's impressive, right? :D I was trying to achieve a basic studio shoot rendering. It's a pity I do not have nice images or HDRIs to do a photo realistic composite. Hope you'll like it Ling Wei! 3D Model by Chen Ling Wei 3D Rendering by Ronald FongLabels: lighting, modelling, rendering, shading
Siggraph Asia 2008 | Singapore
Siggraph Asia 2008 | Singapore 10 - 13 December 2008 Hello everybody! 10 December Pixar's Renderman Course I was at the first ever Siggraph Asia Conference last week! The whole of the first day of the conference was spent at NUS Singapore for the Pixar Renderman Course! Before the conference, there were only 25 seats to the Pixar's Renderman Course which I was hoping to attend. Made my way down early in the morning and managed to get the last couple of tickets to the Renderman Course by Prof Malcolm Kesson! Marcus and I attended the course together and learnt valuable stuff! Lucky me! The Renderman course covers the concept behind using Pixar's Renderman, such as RIB files, RIB archives and the Renderman Shading Language [RSL]. We even had the fun of writing our own custom shader! I must say Pixar's Renderman is really powerful, it has a huge library of procedural textures in SLIM. And the best part, the SLIM parameters are all able to be brought into Maya to animate! Understand that the current version of Renderman for Maya [RFM] still has some inadequacies, hence I'm waiting for the release of Renderman 2! Labels: conference, masterclass, rendering, shading
Mini Cooper S 2007 Work In Progress 3
In this composition, following Mr Frety's advice, I added the radial specular to separate the car from the background. And it works! But! I did this in post which is not what I intended. I will do it in 3D next. Hee hee! I switched to the mental ray car paint shader instead of the layered shader. It really works better too! Added falloff the the light and reflection planes and the reflection looks like what I wanted to achieve already! Yay!  Labels: lighting, modelling, shading
Mini Cooper S 2007 Work In Progress 2
I looked up some tutorials on how to make a car paint shader. My friends, Bogard and Jason, gave me the idea to have a layered shader for my car paint. I spent quite some time connecting shading nodes all over and... I'm very happy with the look currently. Plenty more shaders to design and textures to create. Will be back soon! In the meantime, here are 2 test renders:   Labels: lighting, modelling, rendering, shading
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