Description: In order to convey the message of "Impossible is Possible" in line with the new Coke Zero Campaign to reach out to youths, our concept revolves around this mighty Coke Zero can which is able to survive all forms of disasters, just as how we youths will be able to overcome the seemingly impossible adversities we face in life! Impossible is possible, just as how it is possible to have real Coke taste and Zero Sugar!
Hello everyone! :D
This animation is created by my buddies and I (Ronald Fong, Lee Yong Yi and Tan Zi Chao) of Channelbox for the Eyeka Asia Coke Zero Video or Animation Competition.
In this production, I worked on mainly on the compositing and editing, look development, developing the ink stroke and fluid visual effects, the cars and buildings modelling and animation and the coke can rig.
I'm glad that Channelbox has matured a lot through this production, in terms of communication, coordination, quality and the possibility of effective online meetings. We are a team!
You may view our work in progress thread here You may view our Eyeka Asia Coke Zero submission here.
Channelbox is embarking on the Coke Zero Video Competition organised by Eyeka Asia.
As far as visual development is concerned, we are looking forward to some inking effects. I achieved the following in Maya and After Effects. This technique can be applied on to any 3D model, however it takes some time. I'm currently trying to simplify the process by turning this into a script.
Trying to avoid a total lift from our reference, I worked towards a more Chinese calligraphic style, hope it works for this production. ;)
The objective of this project is to achieve a reasonable quality match move and also to achieve the same lighting as the original footage.
I know it's not very creative to only do a cube.. I take this as a practice, anyway it's still my initial attempts at matchmoving.
In my opinion, the compositing and lighting is 1000x better than the matchmoving! Hahaha! Can't help it...
I'm quite happy with the result, minimal sliding which I can still improve actually... Just wanted to move on to the lighting and compositing stage :P The grain match adds a lot to the realism. Yay! I'm happy with lighting and compositing too!
Completed the majority of the modelling revamp of Digiron this morning! I'll be working on the uwrapping and texturing and hopefully rigging tmr!
This afternoon, I worked on the style for Steampunk using Digiron as the subject. The idea was to achieve the Street Fighter IV Game Trailer Style. It requires some maya fluids to make the mimic better! :D enjoy!