Digiron Work In Progress 4
Production Schedule
Rigging and Rendering Test
I came up with a production schedule for Digiron project to pace myself.
Progress is great, texturing turned out better than I expected.
Unwrapping is much of a breeze with Maya 2009's new unfolding.
No need for Roadkill.mel anymore as far as I observe.
So, I'm now in the rigging process for this character and I'm aiming for cloth simulation for him. We'll see how it goes. Mr Chris and Mr Sridhar kindly helped me with some technical issues with nCloth. :) If not for them, I'd be searching high and low for the parameters to increase the simulation solving samples :P
Alright, I'll try my best to stick to the schedule. Digiron's animation test in the next posts! Keep checking back!
Thanks for reading :) Happy New Year! Happy 2009 to all and myself!
Labels: rendering, workflow
Pdplayer
Hello!
Came across something really interesting the other day.
An ingenius player by Chaos Group.
Many people are used to fcheck which comes with Maya, which plays image sequences.
If I'm not wrong, it's something similar to fcheck just that it has a lot more features!
Looking at the features list, this player can come in very handy
Key features
• Layered sequence playback
• Realtime interactions
• External device output
• Industry standard file format support including HDR, EXR, CIN, DPX, SGI, TGA and more
• Variable framerate playback
• Infinite workspace
• Global and per-layer aspect ratio
• Layer flip, scale, position and crop
• Color controls including lift, gamma, gain, brightness, contrast, hue and saturation
• Exposure and soft clip controls for high dynamic range images
• Ability to save a composition
• Export composition or single layer as sequence or AVI/Quicktime movie
• Export composition as Adobe After Effects JSX script
• Export composition as The Foundry Nuke script
• Copy layer to clipboard as Nuke script
• Layer-based cache
• Full, half and quarter cache resolution
• Brush Layer
• Brush Sequence Layer
• Adjustment Layer
• Clipboard Layer
• Framebuffer Layer
• Layer blending modes
• Alpha channel source
• Depth channel
• Productivity tools including copy/paste frame, email frame/screen, replace with, open with, locate in explorer and more .
• Multi-core processor support
• Built-in HTTP server for remote collaboration
• 64-bit version
• Extensive command line support
url source:
http://www.chaosgroup.com/en/2/pdplayer.htmlLabels: animation, research, workflow
Animate Faster
Channel Box
3 Good Friends
I had this idea in my mind about a month ago to get together a couple of my good friends and work on CG projects together where we are in total control of the whole process.
This urge became especially strong after I went to Gobelins, Paris and realise that there is a serious lack of creativity, adventure and boldness in the CG content created in Singapore.
Hoping to bring up this daring-arty-culture in Singapore....................
Yong Yi,
Zi Chao and
I came together to form
Channel Box.
The main objective of Channel Box is to experiment CG content creation wildly in search for style.
Through this process, not only do we have a channel to put our skills to practice and showcase, we can also learn to work together efficiently and brainstorm te wildest ideas.
Ideally, we will be able to create and recognise our own style and have all these creative input evolve to an identity!
CHANNEL BOXLabels: news, research, workflow
Shawn Kelly's Animation Tips and Tricks
Hi guys, I jumping around the CG Sites and ended up at Shawn Kelly's Animation Tips and Tricks blog. After reading a few recent entries, I found this entry to be very useful for an animator. I believe it will kind of help if us when we are animating so that we don't get lost during the process. Nice tip, I might have it printed out and pin it up at my work station. :)
Here's the link:
What kind of workflow do you use?Labels: animation, research, workflow