Maya HDRI Studio for Redshift
A video documentation on how to use the tool.
Hey there! I'm a CG Digital Animator, based in Singapore, with a strong foundation of 3D content creation.
This online portfolio showcases my work which largely comprises of 3D Animation, Visual Effects, Character Illustrations, and some other artworks. Hope you'll enjoy your stay here!
A video documentation on how to use the tool.
It’s Episode 3! In this video, I’ll show you how to set up a simple RBD simulation in Houdini and this time, as you’ve asked for it, I’ll cover the Redshift rendering setup too! I planned to keep the videos short, but to include the rendering setup, I had to add 10 minutes to the […]
Welcome back to the series in Episode 2. In this video, I’ll show you how to create this classic particle disintegration effect in Houdini. I hear some of you will like a render setup portion to the video, but I wonder if it’ll make the video too long for you guys, let me know! In […]
Here’s a 10-part mini tutorial series to serve as bite-sized introduction to Houdini’s simulation tools. Let’s start easy for Episode 1 – Particles. If you don’t know the basics of Houdini, check out Houdini Isn’t Scary: https://www.youtube.com/watch?v=Tsv8U… Otherwise, have fun and see you next Friday!
In this video, I explain some of the time-saving tricks in Maya that I kind very useful for my CGI work. There’s a lot in there that I think can save you some time too. On top of this list, there’s a fairly hard-to-explain MMB trick in the Maya timeline when animating, and that shall […]
Developed this iridescent glass shader in Maya / Redshift based on IG @odddough ‘s request at work. Start with the Redshift “Glass” present. Create a RS Fresnel and remap its values into rainbow hues. Optionally, if you’ve used MASH Color to have varying colorSet values for each part of your geometry like this toy gun […]
I’ve decided to write my own 3D software biography having watched Entagma’s nerd rant on their software biography. It’s interesting, at least to me, that there are many interesting ways of entry into this beautiful world of 3D computer graphics. I’ll also leave my opinions and impressions of the software based on what I last […]
If the product you’re selling involves premium materials, then a 3D CGI commercial is one of the best ways to present your product! Magnified Quality When we create materials in the 3D software, we can zoom extremely close up to the material to showcase the aesthetics and high-quality finish. Great for soft materials such as […]
Here’s a little tool to generate a focus null based on your selected camera. Let me know if there are any bugs because I literally type this in 20mins without checking much! Thanks and cheers! # Author: Ronald Fong # Date: 29 Sep 2021 # Usage: Add this as a shelf tool. With a camera […]
Here’s a tool to add filecache and file nodes to your selected node in SOPs geometry context. At Masonry Studios, we base our Houdini geometry caches and its version on the file name (which contains the version number) and the node name, which is the default in Houdini’s file cache node. However avoid using the […]
I’m a Animation director who specializes in 3D Animation and Motion FX Design for short films and CGI commercials.
Here, I share my work and my thoughts about the industry’s creative, technical and business developments.
So, have a look around and please reach out if you wish to discuss, have a chat, or potentially work together.
[65] 9797 7124
ronald [at] ronald-fong.com
www.ronald-fong.com