Houdini’s alembic import module, by default installation, doesn’t work well with alembic files on the network. You’ll notice that you can only load .abc files on your local drive, and not those on the network drive. This can be resolved by adding this line to the houdini.env files: HOUDINI_ACCESS_METHOD = 2 In case you’re wondering […]
About Ronald Fong
Hey there! I'm a CG Digital Animator, based in Singapore, with a strong foundation of 3D content creation.
This online portfolio showcases my work which largely comprises of 3D Animation, Visual Effects, Character Illustrations, and some other artworks. Hope you'll enjoy your stay here!
Entries by Ronald Fong
Problem: The color node’s ‘Use Velocity’ is useful to create interesting effects. It works just fine with all other nodes with the MASH system, with the except the new Maya 2018’s MASH Dynamics node. Solution (Part I): The nice guy at Mainframe (North) explained that this was likely due to Dynamics ‘taking over’ the position […]
Here’s a quick MEL wiggle expression for Maya’s transformation channels. This is similar to After Effects’ wiggle() expression. Step 1. Go to Channelbox > Edit > Expressions… Step 2. Paste the following Step 3. Adjust Frequency, Amplitude and per axis frequency Variant to liking Note: By default, the translate Y and Z frequency has […]
Had a fun sharing session today! Thanks to Grace for the opportunity and Adrian for being such a great host! It was my pleasure to share how NYP SIDM has primed me for the industry, my decisions to further study and how it was like being an animation freelancer. Although I figured that not all […]
It’s my first time at STGCC and I must say it’s quite a fun day out. Looks of cool toys and illustrations and bumped into many old friends.. from Lucasfilm, Gary, Faisal, Yishan. And it’s supercool to see MightyJaxx’s big booth! Had a quick chat with Jackson and hopefully we can work together on something […]
Made a terrible bust sculpt to familiarise myself with displacement workflow in newer modern 3D rendering engines. When connecting a displacement file texture in Maya to it’s displacementShader, it defaults to connecting outAlpha instead of one of the color channels. So Maya users, please always remember to use one of the color channels of your […]
Baozha! is a meaningful animated film with some inspiring development art! The team behind Baozha! has release a visual development art book for free! FREE!!! It can be downloaded at this link: https://www.dropbox.com/s/rjtja3wtc6j3m5l/Baozha%21%20Process%20Booklet.pdf?dl=0 Baozha! won “Best Animation Film” at the National Youth Film Awards 2017! Watch it in full here: Watch the making-of video here: The creaters […]
It was a great catch-up with Grace! We exchanged ideas on how animation companies like Masonry Studios can play a part in giving back to the schools. Having graduated from NYP’s SIDM, NTU’s ADM and now running Masonry Studios, I’m super excited to share ideas on how to improve the quality of the animation education and […]
Heya fellow animators, Money tips! I’ve been getting many questions on how to charge for freelance animation work. While there’s no one answer (or figure) that fits all, as every animator’s skill and capacity is different, here are some general notes to help you get started. 1. Assess the scope Before you come up with […]
JJ Lin 林俊杰 Digital Painting Demo – Speed Painting: JJ Lin 林俊杰 Digital Painting Demo – Real Time:
I’m an animation director and I specialize in 3D animation and motion design for digital media marketing, advertising, commercials and films.
This online portfolio showcases my work which largely comprises of 3D animation, motion design, storyboarding and visual development for animation.