Starting a series of renders in Feb/Mar 2020 to do experimental shaders and materials on basic forms, colours and composition. It’s back to basics guys!
Happy New Year all! I’ve set some goals and directions for the studio and we’re going to make it happen. May foresight be 20/20.
And I wish to set some directions and goals for this website.
- Rebrand to ‘Animation Director’ because my experience serves better as an animation director.
- Write a series of 12 articles following the good response to “Guide to Singapore Animation Industry” in hopes to provide more support for the student community of animators in Singapore.
- Prepare 12 refreshing visuals to accompany the blog posts every month!
- Update CV to include recent award-winning projects and to document involvement in projects as Creative Direction at Masonry Studios
Rendered a bunch of photographic illustrations using Houdini and Redshift for Inktober 2019 using Jake Parker’s official prompt list. I think the spirit of Inktober is meant to revisit a fundamental form of creating illustrations to reignite the passion we artists had when we start out! With that, I purposely designed my “3D-tober” to be entirely void the the compositing process.
Everything was rendered directly using Houdini and Redshift, and using Redshift’s Post Fx for flares, and blooms. I must say, it’s VERY fun! Till the next October! Meanwhile, here are some work in progress images / screenshots of my process. Cheers!
Using Houdini’s FLIP solver to model the Rayleigh–Taylor instability (after Lord Rayleigh and G. I. Taylor). It is an instability of an interface between two fluids of different densities which occurs when the lighter fluid is pushing the heavier fluid.