Yin Yang

An experimental Micro-Film Project. Abstract portrayal of the tension between light & dark.

Vellum-RBD-Packed-Interaction-Ronald-Fong

RBD Packed and Vellum Interaction

Vellum and RBD both have the newer packaged workflows, and while it’s nifty on their own, I haven’t found a way to set up such that they can mutually affect each other properly in a single simulation.

Usually, we’d set this up in a custom dopnet using the multi-solver, but because of the way the packaged node’s geometry and constraints are group together, there’s no straightforward set up setting this up.

So here’s a quick and dirty (but efficient) way to fake the interaction between RBD packed simulation and a Vellum simulation.

The Result

The idea is to first mimic the movement we’d want of the interaction using just the RBD bullet solver. We feed that output to serve as a collisions geometry for another temporary Vellum solve, feed this temporary Vellum output back to a new RBD bullet solver for the final RBD simulation, and once again feed it back to a new Vellum solve for the final vellum interaction.

This multi-phase simulation approach yields decently convincing results. While it’s not technically accurate, it’s artist-friendly to utilise the packaged simulation nodes.

Node Tree

This screenshot of the node tree shows how Vellum and RBD packaged SOP level nodes feed into each other to arrive at the illusion of interaction.

Coral EXR files

Corals, grew them in Houdini FX and rendered in Redshift3D recently. My buddy, Perry wants to have some compositing fun on the render output so I’ve uploaded the files here, in case you’d also want to have a go at comping this!

Look at that comp aqua magic! Totally feels underwater! Perry the beast!

Back to Basics

Starting a series of renders in Feb/Mar 2020 to do experimental shaders and materials on basic forms, colours and composition. It’s back to basics guys!

Process

Using Houdini’s FLIP solver to model the Rayleigh–Taylor instability (after Lord Rayleigh and G. I. Taylor). It is an instability of an interface between two fluids of different densities which occurs when the lighter fluid is pushing the heavier fluid.

  • Houdini
  • Redshift

Behind-the-scenes

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